Stands

Stand obtainment, spawn rates, and a compact roster for the current stand pool in Bridger Western.

Updated Apr 20, 2026

Stands are one of the main midgame goals, but they are much easier to chase once your slot can already survive the route.

If you are tracking cosmetic rolls instead of just kits and obtainment, open Stand Skins.

Corpse part event in Bridger Western

How To Get A Stand

There are currently two main stand routes:

MethodHow it worksRisk / note
Corpse PartsSpawn globally when enough players are present; you must hold and absorb themChance scales with player count and takes time
Arrow ShardsLegendary fishing pullGuaranteed stand, cannot be banked, and currently cannot be dropped

Best Stand Route For Your Build

Your situationBetter routeWhy
Weak slot, low fight confidenceArrow Shard routeLess public contest than corpse beacons
Strong slot or coordinated groupCorpse Part routeFaster stand pressure when you can survive fights
Already doing fishing economyArrow Shard routeReuses your existing loop
Looking for contested PvP progressionCorpse Part routePublic event naturally attracts fights

Corpse Parts

  • Corpse parts start spawning once the server has 3+ players
  • They announce themselves with a loud sound and a yellow beam
  • The longer you hold the part, the higher the stand chance climbs
  • The stand chance caps around 15-20%
  • Spawn rate improves as player count rises, going from about 1/150 at 3 players to 1/40 at 25 players every 30 seconds

When the event fires, players get an on-screen alert that reads "IT APPEARS ONCE AGAIN".

Corpse Part Event Tempo

Based on the current spawn scaling:

  • At around 3 players (1/150 every 30s), event tempo is roughly one proc per ~75 minutes
  • Near 25 players (1/40 every 30s), event tempo is roughly one proc per ~20 minutes

These are rough expectation values, not guaranteed timers.

Arrow Shards

  • Comes from fishing as a 0.1% legendary result
  • Guarantees a stand unless the stand is unobtainable or gated behind special rules
  • Cannot be used if you already have a stand
  • Cannot be banked or dropped
  • The shard stays with you through death and leaving, but it still cannot be stored
  • Shows a glowing/smoky held aura in-hand

Arrow Shard obtainment item

Stand Rarity And Skin Rules

The current stand pool has a few extra rules worth planning around:

  • stand rarity is split between Default and Rare
  • current rare time-manipulation stands are Mandom, The World, King Crimson, TWAU, Star Platinum, and Whitesnake
  • any stand obtainment method that rolls your stand can also land a shiny skin
  • the current shiny skin chance is 5%
  • Tusk still follows its own special route and comes from a 2% roll when fusing with a Saint's Left Arm
  • having a stand reduces your base gun damage, although some stands can interact with gun damage differently

If you want the full cosmetic variant list, use Stand Skins.

Stand Roster Highlights

Some stands worth calling out quickly:

  • Gold Experience Requiem (resource bar management and Return to Zero utility)
  • Tusk Acts 1-3 (cripple-state behavior and act-switch usage notes)
  • Magicians Red (strong, simple pressure option in the current roster)

Magicians Red stand portrait

Stand Kit Highlights

Gold Experience Requiem Overview

Move / passivePractical behavior
True Life Giver (passive)Green resource bar with larger capacity than base Gold Experience
E BarrageQTE extension can trigger high damage knockback variant
R Variant cycleLife Giver Punch / Tree / Eagle / Scorpion Shot variants
G Return to ZeroDefensive nullification tool with long cooldown
T HealSelf or nearby target heal based on positioning
V Variant SwitcherRotates the active R variant

Tusk Acts 1-3 Overview

Move / passivePractical behavior
Crippled (passive)Reduced movement, no sprint, and no guns
E Aim InNail-shot pressure route (act-dependent behavior)
R Nail GlideMovement/reposition tool
G Act moveAct 1 leap / Act 2 rotation bullet behavior
V Act SwitchRotates between available acts

Utility Stands With No Summon Drain

These stands function with no summon stamina drain:

  • Hermit Purple
  • Tubular Bells
  • Hey Ya
  • 20th Century Boy
  • Mandom

Full Stand List

Stand Index

Current stand roster with category, availability, and example art where it is available.

StandCategoryAvailabilityNote
HumanoidGeneral poolClassic brawler stand and core base for time-stop movement variants.
HumanoidGeneral poolWire and projectile pressure kit with tentacle traps and Emerald Splash routes.
HumanoidGeneral poolRapier-focused stand with a fast barrage, uplift, and lunge pressure.
HumanoidGeneral poolBurn-focused stand with flame kick and movement-limiting bind pressure.
HumanoidRare-leaning poolTime-oriented stand with long-range autolock punch and mobility variant usage.
HumanoidRare-leaning poolAlternate World variant with knife-synergy passive and aggressive pressure options.
HumanoidRare-leaning poolHybrid time-oriented stand with listed rare obtainment via Star Platinum time-stop movement route.
HumanoidGeneral poolLife-giver resource bar stand with QTE barrage extension and variant utility.
HumanoidListedListed with a full move kit including Return to Zero and multiple life-giver variants.
HumanoidGeneral poolPoison bulb stand with cloud pressure; your own poison can still hurt you.
HumanoidGeneral poolDimension-hop stand with a listed poncho-triggered defensive passive route.
HumanoidGeneral poolRepair and utility stand; restore mode enables facial reconstruction interactions.
HumanoidGeneral poolBomb-oriented stand with plant-and-detonate pressure and chop break potential.
HumanoidRare-leaning poolTiming-oriented stand with high-threat impale and barrage/chop core tools.
Tusk Acts 1-3
HumanoidSpecial obtainmentSmall chance from the Left Arm corpse part; crippled state reduces movement, blocks sprint, and disables guns.
Utility / Non-humanoidGeneral poolUtility stand listed with no summon stamina drain.
Utility / Non-humanoidGeneral poolUtility stand listed with no summon stamina drain and encouragement-style passive behavior.
Utility / Non-humanoidGeneral poolUtility stand listed with no summon stamina drain and defensive specialization.
Utility / Non-humanoidRare-leaning poolTime-rewind utility stand with listed no-summon-drain behavior.
Utility / Non-humanoidGeneral poolUtility stand listed with no summon stamina drain and tether-style control tools.
Spec / UnobtainableAdmin / developer onlyMarked unobtainable.

Stand Hunt Checklist

Before hard-committing to stand hunting:

  1. Keep enough money for resupply and route recovery
  2. Stabilize core loadout first (weapon + utility basics)
  3. Set spawn intentionally so corpse/loot deaths do not ruin your whole route
  4. If shard drops, prioritize safe use path over extra greed fights

Stand Progress Notes

  • Arrow Shard bank/drop restrictions are stable right now, but death/leave behavior is the first thing to re-check after live updates.
  • Corpse event frequency is population-scaled, so server size changes stand pacing more than most players expect.

When To Start Chasing Stands

  • Corpse parts are public events and attract fights.
  • Arrow Shards are direct stand progress, but you still cannot stash or drop them.
  • If your slot is still weak, it is usually better to stabilize your weapon and money route before gambling on a public stand event.
  • If you want the passive layer that does not depend on open-world events, go to Cards.
  • If you are collecting alternate appearances, continue into Stand Skins.