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Cards

Mud Witch card rolls, costs, and the current card pool in Bridger Western.

Bridger WesternUpdated Apr 1, 2026

Cards are passive buffs bought through Mud Witch. They are easier to target than stands because you can pay for rolls directly instead of waiting on world events.

How card rolls work

Cards come from Mud Witch in the swamp.

  • fortune reading costs 150 moola
  • you choose 1 of 3 cards
  • current max is 3 cards
  • flipping extra options costs 50 moola, with the first extra flip free

Most cards are passive buffs rather than active abilities.

Finding Mud Witch

A simple way to find Mud Witch is:

  • head across the forest and over the river toward the swamp
  • if you are approaching from town, following the train tracks until they turn is one of the easier ways to orient yourself
  • once inside the swamp, look for the light source near the middle of the area

That light leads you to the hut.

Cards worth knowing

Cards help round out a build. Good examples include:

  • Veteran for better revolver reload economy
  • Evil Eye for better utility with ocular prowess routes
  • Show Me A Good Time for sabre parry timing
  • Total Checkmate and other weapon-specific cards for more specialized play

Total Checkmate card art

Free Runner card art

Full card list

Card Catalog

The current card pool, laid out as a scan-friendly table with card art and short practical notes.

CardNameNotes
Archer's Child card art
Archer's ChildPassive card.
A True Cowboy card art
A True CowboyPassive card.
Belmont Family Crest card art
Belmont Family CrestPassive card.
Boy With Fists card art
Boy With FistsBoosts melee damage.
Can't Lay Off the Tonic card art
Can't Lay Off the TonicPassive card.
Coin Roller card art
Coin RollerCurrently disabled.
Demolitions Expert card art
Demolitions ExpertPassive card.
Desperado card art
DesperadoDoes not work with Bow.
Evil Eye card art
Evil EyePassive card.
EXECUTIONER card art
EXECUTIONERPassive card.
FAUX: High Noon card art
FAUX: High NoonPassive card.
Flesh Automaton card art
Flesh AutomatonExplodes after windup instead of a normal down state.
Danger Sense card art
Danger SenseVery rare, but currently has no listed function.
High Noon card art
High NoonPassive card.
Poltergeist card art
PoltergeistPassive card.
Quick Draw card art
Quick DrawWorks, but current gun equipping limits it.
Silver Prodigy card art
Silver ProdigyPassive card.
Secret Technique card art
Secret TechniquePassive card.
STURDY card art
STURDYPassive card.
Snake Eater card art
Snake EaterYour name and gang tag remain visible.
Total Checkmate card art
Total CheckmatePassive card.
Time Heals All Wounds card art
Time Heals All WoundsPassive card.
Tonicmaster card art
TonicmasterPassive card.
Too Tired to Fall card art
Too Tired to FallPassive card.
Twenty Meter Radius Steel card art
Twenty Meter Radius SteelPassive card.
Show Me A Good Time card art
Show Me A Good TimeGrants 0.45s of parry frames on slash or equip.
Silver Wireset card art
Silver WiresetPassive card.
Seasoned Hunter card art
Seasoned HunterPassive card.
Small Cuts card art
Small CutsPassive card.
Veteran card art
VeteranImportant for preserving revolver rounds on reload.
Winged Man card art
Winged ManPassive card.
Lungshot card art
LungshotPassive card.
Free Runner card art
Free RunnerPassive card.
Sneaky Lowlife card art
Sneaky LowlifePassive card.

When to spend on cards

  • Cards are the cleaner first investment than stands because the route is direct.
  • Do not burn all your early moola rerolling fortunes if your slot still lacks ammo and gear.
  • Treat cards as build glue: they sharpen an existing slot more than they rescue a weak one from nothing.
  • If you are still building your first real setup, follow First Session Route before spending too much on rerolls.