Wiki
Cards
Mud Witch card rolls, costs, and the current card pool in Bridger Western.
Cards are passive buffs bought through Mud Witch. They are easier to target than stands because you can pay for rolls directly instead of waiting on world events.
How card rolls work
Cards come from Mud Witch in the swamp.
- fortune reading costs 150 moola
- you choose 1 of 3 cards
- current max is 3 cards
- flipping extra options costs 50 moola, with the first extra flip free
Most cards are passive buffs rather than active abilities.
Finding Mud Witch
A simple way to find Mud Witch is:
- head across the forest and over the river toward the swamp
- if you are approaching from town, following the train tracks until they turn is one of the easier ways to orient yourself
- once inside the swamp, look for the light source near the middle of the area
That light leads you to the hut.
Cards worth knowing
Cards help round out a build. Good examples include:
- Veteran for better revolver reload economy
- Evil Eye for better utility with ocular prowess routes
- Show Me A Good Time for sabre parry timing
- Total Checkmate and other weapon-specific cards for more specialized play


Full card list
Card Catalog
The current card pool, laid out as a scan-friendly table with card art and short practical notes.
| Card | Name | Notes |
|---|---|---|
![]() | Archer's Child | Passive card. |
![]() | A True Cowboy | Passive card. |
![]() | Belmont Family Crest | Passive card. |
![]() | Boy With Fists | Boosts melee damage. |
![]() | Can't Lay Off the Tonic | Passive card. |
![]() | Coin Roller | Currently disabled. |
![]() | Demolitions Expert | Passive card. |
![]() | Desperado | Does not work with Bow. |
![]() | Evil Eye | Passive card. |
![]() | EXECUTIONER | Passive card. |
![]() | FAUX: High Noon | Passive card. |
![]() | Flesh Automaton | Explodes after windup instead of a normal down state. |
![]() | Danger Sense | Very rare, but currently has no listed function. |
![]() | High Noon | Passive card. |
![]() | Poltergeist | Passive card. |
![]() | Quick Draw | Works, but current gun equipping limits it. |
![]() | Silver Prodigy | Passive card. |
![]() | Secret Technique | Passive card. |
![]() | STURDY | Passive card. |
![]() | Snake Eater | Your name and gang tag remain visible. |
![]() | Total Checkmate | Passive card. |
![]() | Time Heals All Wounds | Passive card. |
![]() | Tonicmaster | Passive card. |
![]() | Too Tired to Fall | Passive card. |
![]() | Twenty Meter Radius Steel | Passive card. |
![]() | Show Me A Good Time | Grants 0.45s of parry frames on slash or equip. |
![]() | Silver Wireset | Passive card. |
![]() | Seasoned Hunter | Passive card. |
![]() | Small Cuts | Passive card. |
![]() | Veteran | Important for preserving revolver rounds on reload. |
![]() | Winged Man | Passive card. |
![]() | Lungshot | Passive card. |
![]() | Free Runner | Passive card. |
![]() | Sneaky Lowlife | Passive card. |
When to spend on cards
- Cards are the cleaner first investment than stands because the route is direct.
- Do not burn all your early moola rerolling fortunes if your slot still lacks ammo and gear.
- Treat cards as build glue: they sharpen an existing slot more than they rescue a weak one from nothing.
- If you are still building your first real setup, follow First Session Route before spending too much on rerolls.

































