Quests
The Can Questline, Hunt the Vampire follow-up, and why Flint is one of the most important NPCs in Bridger Western.
The quest pool is still small, so the useful routes fit cleanly on one page.

Can Questline
Flint stands in front of Ridge B. County near the bridge and train stop. The Can Questline is a wager quest where he throws a can and you have to shoot it before it lands.
Stages
- land 3 shots
- then 4 shots
- then 6 shots
Rewards and penalties
| Outcome | Result |
|---|---|
| Success | +100 moola and +30 EXP per completion |
| Failure | -100 moola |
There is also a cooldown of roughly 75-95 seconds between attempts, excluding the last stage.
Why it matters
This is one of the most reliable early wager loops in the game. Ocular prowess helps a lot here because it slows the can and makes the shots more manageable.
Hunt the Vampire
Hunt the Vampire is the follow-up to the Can Questline. After completing the last can stage, Flint can send you to hunt a player vampire.
| Reward | Notes |
|---|---|
| 500 moola | Cash reward |
| Small EXP payout | Additional experience |
The route points players toward the vampire ruins inside the mountains.

Flint's other uses
Flint is more than a quest NPC:
- he runs the game's main repeatable wager questline
- he starts the vampire follow-up
- he also repairs rusted Mare's Leg for 1500 moola
That makes Ridge B. County one of the most useful recurring route anchors on the map.
If you are using Can Quest early, read Getting started first so you are comfortable with ocular prowess timing.