Wiki
Items and Utilities
Support gear, throwable utilities, anti-vampire tools, and the inventory rules that shape utility loadouts.
Utilities affect chase control, healing, anti-vampire pressure, and inventory management just as much as your gun choice does.
Where items come from
Items mainly come from three sources:
- shops in town or the outlaw hideout
- chests and barrels while roaming
- quests and encounter rewards
That split matters because a good utility loadout is usually a mix of bought stability and found specialty tools.
Utility limit
The main inventory rule is simple:
- you can only hold three utilities at a time
Buying or obtaining a new utility while capped replaces one of the utilities you already had, so loadout discipline matters.
Full item list
Item Index
Public item pool with art, core use, and the practical route note that matters for slot planning.
| Art | Item | Primary use | Route note |
|---|---|---|---|
![]() | Ammo Box | Refills reserve ammo based on weapon type. | Ammo refill utility. The main use is topping off revolvers and shotgun shells between fights. |
![]() | Knives | Throwable utility weapon. | Cheap pressure tool that fits early roaming and chase play. |
![]() | Tonic | Consumable heal. | Drinking too many too quickly can leave you intoxicated. |
![]() | Ponchos | Damage-mitigation gear. | Reduces overall damage but increases limb damage. |
![]() | Cowboy Hats | Blocks one headshot. | One of the cleanest defensive pickups if you expect ranged duels. |
![]() | Lasso | Captures and ties enemies. | Throw distance increases the longer you hold it. |
![]() | Dogbane Herb | Rare progression herb. | Mud Witch trade item for a stand wipe, age reduction, or a cash payout. |
![]() | Silver Dagger | Anti-vampire weapon utility. | Dedicated anti-vampire tool that shows up as a chest drop. |
![]() | Arrow Pack | Supplies Bow ammo. | Useful only if Bow is already part of your route. |
![]() | Wooden Stake | Basic anti-vampire melee tool. | Emergency answer, but weaker in general PvP than your regular weapons. |
![]() | Steel Wireset | Trap utility. | Trap utility with anti-vampire value when you place it cleanly. |
![]() | Molotov | Creates a patch of fire on impact. | Pairs naturally with Smoke Bomb for area denial. |
![]() | Bomb | Creates a smoke screen. | Smoke-based utility that mainly earns its slot in chaos-heavy fights and throw setups. |
![]() | Dynamite | Timed thrown explosive. | Outlaw progression can increase how many you can throw. |
![]() | Coin | Skill-shot explosive ricochet utility. | High-execution utility that is stronger in practiced hands than on a weak fresh slot. |
![]() | Lantern | Lights a small area around your character. | Simple quality-of-life item that matters more than it sounds on night routes. |
Utility roles
Sustain
- Tonic
- Lantern
- Ammo Box
Control and mobility denial
- Lasso
- Smoke Bomb
- Dynamite
- Steel Wireset
Anti-vampire pressure
- Silver Dagger
- Wooden Stake
- Silver ammo interactions
Dogbane as a progression item
Dogbane Herb is more than another utility drop.
- it has a listed chest drop chance of roughly 4%
- it can be traded to the Mud Witch service for cash, age reduction, or stand wipe
- that makes it one of the strongest links between random encounters and long-term progression
Loadout advice
- Do not waste all three utility slots on niche tricks.
- A balanced slot usually wants one sustain tool, one pressure tool, and one situational answer.
- Dogbane Herb is valuable enough that it should be treated like a progression resource, not random vendor trash.
- If your utility plan revolves around Bow ammo or Arrow Shards, check Fishing.















