Items and Utilities

Support gear, throwable utilities, anti-vampire tools, and the inventory rules that shape utility loadouts.

Updated Apr 20, 2026

Utilities affect chase control, healing, anti-vampire pressure, and inventory management just as much as your gun choice does.

Where Items And Utilities Come From

items mainly come from three sources:

  • shops in town or the outlaw hideout
  • chests and barrels while roaming
  • quests and encounter rewards
  • tea plants and brewing kettles around campsites

That split matters because a good utility loadout is usually a mix of bought stability and found specialty tools.

Utility Slot Limit

The main inventory rule is simple:

  • You can only hold three utilities at a time

Buying or obtaining a new utility while capped replaces one of the utilities you already had, so loadout discipline matters.

Core Utility Mechanics

UtilityPractical mechanic
AxeCosts 250 moola, counts as a utility, and powers the tree chopping route
Ammo BoxRefill amount depends on weapon class
Silver AmmoApplies silver damage to upcoming bullets; persists through death and leaving
Arrow PackGives 5 arrows
CoinCosts 10 moola per toss, supports up to 3 tosses before shot timing
DynamiteOutlaw throw count scales by tier (2 at tier 2, 3 at tier 3)
TonicOveruse in a short window can blur heavily and eventually knock you out
Dogbane HerbAge reduction option bottoms at age 18
Wooden StakeApplies temporary anti-vampire stake pressure; weak versus regular human targets
Rokakaka FruitKept on death, cannot be dropped, and supports high-tier split interactions

Full Item List

Item Index

Public item pool with art, core use, and the practical route note that matters for slot planning.

ItemPrimary useRoute note
Refills reserve ammo based on weapon type; silver packs apply silver damage to upcoming shots.Ammo refill amount varies by weapon class, and silver-ammo totals are listed as persistent through death and leave.
Throwable utility weapon.Cheap pressure tool with listed right-click variant access on specific card builds (and baseline vampire synergy).
Consumable heal.Drinking too many in a short window increases blur and can eventually knock you out.
Damage-mitigation gear.Reduces overall damage but increases limb damage.
Blocks one headshot.One of the cleanest defensive pickups if you expect ranged duels.
Captures and ties enemies.Throw distance increases the longer you hold it.
Rare progression herb.Rare chest drop used for stand wipe, age reduction (down to 18), or a 2500-moola cashout.
Anti-vampire weapon utility.Dedicated anti-vampire chest-drop tool with slash and grab variants; baseline human damage is much lower than versus vampires.
Supplies Bow ammo.Adds 5 arrows per pack, so it is only worth buying when Bow is already part of your route.
Basic anti-vampire melee tool.Emergency anti-vampire answer that leaves a temporary stake effect; weak in normal human PvP.
Trap utility.Place origin and endpoint trap line; gains extra anti-vampire value with silver-wire card synergies.
Creates a patch of fire on impact.Pairs naturally with Smoke Bomb for area denial.
Creates a smoke screen.Smoke-based utility; mixing it with Molotov creates a large explosion.
Timed thrown explosive.Outlaw progression scales throw count (2 at tier 2, 3 at tier 3) and supports short/long throw variants.
Skill-shot explosive ricochet utility.Each toss costs 10 moola (up to 3 active tosses); shooting glimmer timing redirects hitscan to nearby targets.
Lights a small area around your character.Simple quality-of-life item that matters more than it sounds on night routes.

Best Utility Roles

Sustain Utilities

  • Tonic
  • Lantern
  • Ammo Box

Control And Mobility Denial

  • Lasso
  • Smoke Bomb
  • Dynamite
  • Steel Wireset
  • Smoke Bomb + Molotov combo can trigger a large explosion

Anti-Vampire Pressure

  • Silver Dagger
  • Wooden Stake
  • Silver ammo packs (commonly around 70 moola in gun vendor stock)

Gathering And Progression Tools

  • Axe
  • Fishing Rod
  • Rokakaka Fruit
  • Tea plants

Dogbane Herb As A Progression Item

Dogbane Herb is more than another utility drop.

  • it has a chest drop chance of roughly 4%
  • it can be traded to the Mud Witch service for cash, age reduction, or stand wipe
  • That makes it one of the strongest links between random encounters and long-term progression

Logging Items And Axe Route

Tree chopping now adds another item branch that matters for utility planning:

  • the Axe is bought from the Lumber NPC for 250 moola
  • the Axe counts as a utility, so it competes directly with your normal 3-slot loadout
  • logging can produce Wooden Stake, Dogbane Herb, and Rokakaka Seeds
  • Rokakaka Seeds grow into Rokakaka Fruit, which cannot be dropped and is kept on death

Rokakaka Fruit Guide

Rokakaka Fruit now matters as more than a rare item pickup:

  • cannot be dropped
  • is kept on death
  • it can be used with another player to equalize age, swap 1-2 cards, and optionally trade stands
  • both players need to be tier 3 and already have a stand for that split interaction

Because of that, Rokakaka is closer to a progression tool than disposable inventory filler.

Tea Plants And Brewed Teas

Tea plants are a roaming pickup layer that feeds Brewing. They are not regular utility-slot replacements in the same way as Lasso or Tonic, but the brewed tea effects can still shape route planning.

PlantBrewed resultPractical role
Deerheart RootInvigorating TeaHP recovery and passive regeneration
Turtleshell StemToughening Teadamage reduction
Hawkeye HerbClarifying Teafirearm accuracy
Reservoir RootRefreshing Teastamina recovery
Hellfire SproutSpicy Teaspeed boost with HP cost
Sunblessed Leafnone yetunknown use

Utility Loadout Advice

  • Do not waste all three utility slots on niche tricks.
  • A balanced slot usually wants one sustain tool, one pressure tool, and one situational answer.
  • Dogbane Herb is valuable enough that it should be treated like a progression resource, not random vendor trash.
  • If your utility plan revolves around Bow ammo or Arrow Shards, check Fishing.
  • If your route already passes campsites, Brewing can add short-term buffs without changing your main gear plan.