Wiki
Items and Utilities
Support gear, throwable utilities, anti-vampire tools, and the inventory rules that shape utility loadouts.
Utilities affect chase control, healing, anti-vampire pressure, and inventory management just as much as your gun choice does.
Where Items And Utilities Come From
items mainly come from three sources:
- shops in town or the outlaw hideout
- chests and barrels while roaming
- quests and encounter rewards
- tea plants and brewing kettles around campsites
That split matters because a good utility loadout is usually a mix of bought stability and found specialty tools.
Utility Slot Limit
The main inventory rule is simple:
- You can only hold three utilities at a time
Buying or obtaining a new utility while capped replaces one of the utilities you already had, so loadout discipline matters.
Core Utility Mechanics
| Utility | Practical mechanic |
|---|---|
| Axe | Costs 250 moola, counts as a utility, and powers the tree chopping route |
| Ammo Box | Refill amount depends on weapon class |
| Silver Ammo | Applies silver damage to upcoming bullets; persists through death and leaving |
| Arrow Pack | Gives 5 arrows |
| Coin | Costs 10 moola per toss, supports up to 3 tosses before shot timing |
| Dynamite | Outlaw throw count scales by tier (2 at tier 2, 3 at tier 3) |
| Tonic | Overuse in a short window can blur heavily and eventually knock you out |
| Dogbane Herb | Age reduction option bottoms at age 18 |
| Wooden Stake | Applies temporary anti-vampire stake pressure; weak versus regular human targets |
| Rokakaka Fruit | Kept on death, cannot be dropped, and supports high-tier split interactions |
Full Item List
Public item pool with art, core use, and the practical route note that matters for slot planning.
| Item | Primary use | Route note |
|---|---|---|
| Refills reserve ammo based on weapon type; silver packs apply silver damage to upcoming shots. | Ammo refill amount varies by weapon class, and silver-ammo totals are listed as persistent through death and leave. | |
| Throwable utility weapon. | Cheap pressure tool with listed right-click variant access on specific card builds (and baseline vampire synergy). | |
| Consumable heal. | Drinking too many in a short window increases blur and can eventually knock you out. | |
| Damage-mitigation gear. | Reduces overall damage but increases limb damage. | |
| Blocks one headshot. | One of the cleanest defensive pickups if you expect ranged duels. | |
| Captures and ties enemies. | Throw distance increases the longer you hold it. | |
| Rare progression herb. | Rare chest drop used for stand wipe, age reduction (down to 18), or a 2500-moola cashout. | |
| Anti-vampire weapon utility. | Dedicated anti-vampire chest-drop tool with slash and grab variants; baseline human damage is much lower than versus vampires. | |
| Supplies Bow ammo. | Adds 5 arrows per pack, so it is only worth buying when Bow is already part of your route. | |
| Basic anti-vampire melee tool. | Emergency anti-vampire answer that leaves a temporary stake effect; weak in normal human PvP. | |
| Trap utility. | Place origin and endpoint trap line; gains extra anti-vampire value with silver-wire card synergies. | |
| Creates a patch of fire on impact. | Pairs naturally with Smoke Bomb for area denial. | |
| Creates a smoke screen. | Smoke-based utility; mixing it with Molotov creates a large explosion. | |
| Timed thrown explosive. | Outlaw progression scales throw count (2 at tier 2, 3 at tier 3) and supports short/long throw variants. | |
| Skill-shot explosive ricochet utility. | Each toss costs 10 moola (up to 3 active tosses); shooting glimmer timing redirects hitscan to nearby targets. | |
| Lights a small area around your character. | Simple quality-of-life item that matters more than it sounds on night routes. |
Best Utility Roles
Sustain Utilities
- Tonic
- Lantern
- Ammo Box
Control And Mobility Denial
- Lasso
- Smoke Bomb
- Dynamite
- Steel Wireset
- Smoke Bomb + Molotov combo can trigger a large explosion
Anti-Vampire Pressure
- Silver Dagger
- Wooden Stake
- Silver ammo packs (commonly around 70 moola in gun vendor stock)
Gathering And Progression Tools
- Axe
- Fishing Rod
- Rokakaka Fruit
- Tea plants
Dogbane Herb As A Progression Item
Dogbane Herb is more than another utility drop.
- it has a chest drop chance of roughly 4%
- it can be traded to the Mud Witch service for cash, age reduction, or stand wipe
- That makes it one of the strongest links between random encounters and long-term progression
Logging Items And Axe Route
Tree chopping now adds another item branch that matters for utility planning:
- the Axe is bought from the Lumber NPC for 250 moola
- the Axe counts as a utility, so it competes directly with your normal 3-slot loadout
- logging can produce Wooden Stake, Dogbane Herb, and Rokakaka Seeds
- Rokakaka Seeds grow into Rokakaka Fruit, which cannot be dropped and is kept on death
Rokakaka Fruit Guide
Rokakaka Fruit now matters as more than a rare item pickup:
- cannot be dropped
- is kept on death
- it can be used with another player to equalize age, swap 1-2 cards, and optionally trade stands
- both players need to be tier 3 and already have a stand for that split interaction
Because of that, Rokakaka is closer to a progression tool than disposable inventory filler.
Tea Plants And Brewed Teas
Tea plants are a roaming pickup layer that feeds Brewing. They are not regular utility-slot replacements in the same way as Lasso or Tonic, but the brewed tea effects can still shape route planning.
| Plant | Brewed result | Practical role |
|---|---|---|
| Deerheart Root | Invigorating Tea | HP recovery and passive regeneration |
| Turtleshell Stem | Toughening Tea | damage reduction |
| Hawkeye Herb | Clarifying Tea | firearm accuracy |
| Reservoir Root | Refreshing Tea | stamina recovery |
| Hellfire Sprout | Spicy Tea | speed boost with HP cost |
| Sunblessed Leaf | none yet | unknown use |
Utility Loadout Advice
- Do not waste all three utility slots on niche tricks.
- A balanced slot usually wants one sustain tool, one pressure tool, and one situational answer.
- Dogbane Herb is valuable enough that it should be treated like a progression resource, not random vendor trash.
- If your utility plan revolves around Bow ammo or Arrow Shards, check Fishing.
- If your route already passes campsites, Brewing can add short-term buffs without changing your main gear plan.