Runes

All runes currently listed in Sailor Piece, including their Rune Dungeon source and their base and max effects.

Updated Apr 8, 2026

Runes are a separate progression layer in Sailor Piece. They come from the Rune Dungeon and add a focused stat effect instead of acting like a weapon or accessory slot. Some runes push raw damage, some add status effects, and others lean into defense, HP, or luck.

Sailor Piece rune overview

FieldValue
Main sourceRune Dungeon
What runes changeDamage, damage reduction, max HP, status effects, or luck
How the game presents themEach rune has a Base effect and a Max effect
Main comparison pointThe best choice depends on whether you want direct damage, survivability, status pressure, or luck

All runes

RuneSourceBaseMaxNotes
Rune Dungeon10% damage reduction15% damage reductionPure defensive rune.
Rune Dungeon39% max HP (1.39x)59% max HP (1.59x)The clearest HP-focused rune on the board.
Rune Dungeon2s freeze, 30% impact damage3s freeze, 44% impact damageAdds crowd control through freeze.
Rune Dungeon25% damage (1.25x)37% damage (1.37x)Direct damage multiplier rune.
Rune Dungeon70% burn damage, 4s duration104% burn damage, 4s durationBurn-focused rune with fixed duration.
Rune Dungeon65% bleed damage, 5s duration97% bleed damage, 5s durationBleed-focused rune with fixed duration.
Rune Dungeon40% damage (1.4x)59% damage (1.59x)The strongest direct damage scaling shown on the current rune list.
Rune Dungeon10% luck15% luckLuck-focused rune instead of direct combat stats.

Defensive runes

Suppression Rune

Suppression Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base10% damage reduction
Max15% damage reduction

Suppression Rune is the cleanest damage-reduction option on the current rune list. It does not add damage or utility, but it directly lowers incoming damage.

Guardian Rune

Guardian Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base39% max HP (1.39x)
Max59% max HP (1.59x)

Guardian Rune is the HP-focused rune. It stands out from Suppression because it scales max health instead of flat damage reduction.

Damage runes

Destruction Rune

Destruction Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base25% damage (1.25x)
Max37% damage (1.37x)

Destruction Rune is the direct damage rune without extra status effects.

Wrath Rune

Wrath Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base40% damage (1.4x)
Max59% damage (1.59x)

Wrath Rune is the heaviest direct damage multiplier shown on the current rune list.

Status-effect runes

Frost Rune

Frost Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base2s freeze, 30% impact damage
Max3s freeze, 44% impact damage

Frost Rune is the control-oriented rune. It trades pure stat scaling for freeze duration and impact damage.

Inferno Rune

Inferno Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base70% burn damage, 4s duration
Max104% burn damage, 4s duration

Inferno Rune is the burn rune. Its duration stays fixed on the current rune listing, while the burn damage increases from base to max.

Blood Rune

Blood Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base65% bleed damage, 5s duration
Max97% bleed damage, 5s duration

Blood Rune is the bleed rune. Like Inferno, it keeps the duration fixed and scales the damage from base to max.

Utility rune

Fortune Rune

Fortune Rune in Sailor Piece

FieldValue
SourceRune Dungeon
Base10% luck
Max15% luck

Fortune Rune is the outlier on the list because it leans into luck instead of combat power.

How to compare runes

The current rune pool splits cleanly into four use cases:

  • Direct damage: Destruction Rune, Wrath Rune
  • Survivability: Suppression Rune, Guardian Rune
  • Status pressure: Frost Rune, Inferno Rune, Blood Rune
  • Utility: Fortune Rune

That makes runes easier to read than some of the other systems in Sailor Piece. The main question is not how to unlock a large branching tree, but which effect you want to slot into your build.