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Devil Fruits
Devil Fruit rarities, spin chances, obtainment paths, and move cooldowns currently listed in Sailor Piece.
Devil Fruits are a separate combat category in Sailor Piece. The current fruit pool is smaller than swords and melee styles, but it still has a clear rarity ladder and a simple obtainment route through fruit dealers.
This page keeps the fruit list focused on the confirmed Trello information: rarity, spin chance, dealer source, listed moves, and cooldown notes.
All Devil Fruits
| Fruit | Rarity | Spin chance | Obtainment | Moves | Notes |
|---|---|---|---|---|---|
Invisible | Common | 50% | Gems Fruit Dealer or Coins Fruit Dealer | Z | Z has an 18s cooldown. |
Bomb | Uncommon | 30% | Gems Fruit Dealer or Coins Fruit Dealer | Z | Z has a 6s cooldown. |
Flame | Rare | 13% | Gems Fruit Dealer or Coins Fruit Dealer | Z, X | Z has an 8s cooldown. X has a 14s cooldown. |
Quake | Epic | 5% | Gems Fruit Dealer or Coins Fruit Dealer | Z, X, C | Z has a 7s cooldown, X has a 13s cooldown, and C has a 16s cooldown. |
Light | Legendary | 2% | Gems Fruit Dealer or Coins Fruit Dealer | M1, Z, X, C, V | Z has a 7s cooldown, X has a 13s cooldown, C has a 22s cooldown, and V is a no-cooldown fly ability. |
Rarity and spin chances
| Rarity | Spin chance | Fruit |
|---|---|---|
| Common | 50% | Invisible |
| Uncommon | 30% | Bomb |
| Rare | 13% | Flame |
| Epic | 5% | Quake |
| Legendary | 2% | Light |
The current fruit list uses one fruit per listed rarity tier. That makes the category easy to scan: each higher rarity adds more moves or a broader utility profile.
How to get Devil Fruits
The listed fruits come from two fruit dealers:
| Dealer | What it means |
|---|---|
Gems Fruit Dealer | Fruit source that uses gems |
Coins Fruit Dealer | Fruit source that uses coins |
Both dealer names appear across the individual fruit cards. If you are trying to build around fruit combat, these dealers are the core source to check before farming unrelated systems.
Move list
| Fruit | Listed moves | Cooldowns |
|---|---|---|
Invisible | Z | Z: 18s |
Bomb | Z | Z: 6s |
Flame | Z, X | Z: 8s, X: 14s |
Quake | Z, X, C | Z: 7s, X: 13s, C: 16s |
Light | M1, Z, X, C, V | Z: 7s, X: 13s, C: 22s, V: no cooldown fly ability |
Light is the most complete listed fruit because it includes M1s, three main combat skills, and a no-cooldown flight utility move. Quake is the next broadest fruit on the current list, with three combat skills.
How fruits fit into progression
Fruits are not currently documented as deeply as swords and melee styles. They still matter because they can provide a separate combat option while your sword, melee, haki, race, trait, and accessory layers continue scaling.
For a beginner, fruits are best treated as a support combat category instead of the entire progression plan. Use the fruit dealer route when you want a fruit-based setup, but keep the main island, quest, mob, and boss loop as your progression backbone.
What to read next
- Melee for the other close combat category
- Swords for weapon progression and move references
- Items and Accessories for the wider item economy
- NPCs and Quests for where dealer and utility NPCs fit into the route