Melee
All melee styles currently listed in Sailor Piece, including obtainment paths, move sets, and visual move references.
Melee is one of the two main combat categories in Sailor Piece. Some melee paths are simple entry points, while others are locked behind trainers, exchanges, or later progression systems.
This page keeps the category in two layers:
- a full overview table for quick comparison
- individual melee sections with obtainment notes and full move references
At a glance
| Melee | Rarity | Obtainment | Moves | Notes |
|---|---|---|---|---|
| Common | Starting melee | M1, Z | The base melee path at the start of the game. | |
| Mythical | Gojo Trainer | M1, Z, X, C, C (Hold), V | Trainer melee with a damage buff on C and a healing hold variant. | |
| Mythical | Sukuna Trainer | M1, Z, X, C, C (Hold), V | Trainer melee with the same split C / C (Hold) structure as Gojo. | |
| Mythical | Boss Exchange or Qin Shi NPC | M1, Z, X, C, V, Buff | Can be obtained through Boss Exchange for 250 Boss Tickets or directly from Qin Shi NPC. | |
| Mythical | Yuji Trainer | M1, Z, X, C | Trainer melee with a four-skill structure. | |
| Mythical | Alucard Trainer | M1, Z, X, C, V | ||
| Mythical | Strongest Of Today Trainer | M1, Z, X, C, V, F | Late trainer route with a full six-move sequence. | |
| Mythical | Strongest In History Trainer | M1, Z, X, C, V, F | Late trainer route with a full six-move sequence. | |
| Mythical | Madoka Trainer | M1, Z, X, C, V, F | ||
| Mythical | Gilgamesh Trainer | M1, Z, X, C, V, F | ||
| Mythical | Anos Trainer | M1, Z, X, C, V, F |
Melee rarity path
| Rarity | Melee styles |
|---|---|
| Common | Combat |
| Mythical | Satoru Gojo, Sukuna, Qin Shi, Yuji, Alucard, Strongest of Today, Strongest in History, Madoka, Gilgamesh, Anos |
Combat

| Field | Value |
|---|---|
| Rarity | Common |
| Obtainment | Starting melee |
| Moves | M1, Z |
Notes
M1:93.937kdamageZ:300.599kdamage,5.7scooldown
Moveset
M1
93.937k damage.

Z
300.599k damage with a 5.7s cooldown.

Combat is the base melee route. It is the clean starting point before the trainer and late-progression melee paths begin adding more moves.
Satoru Gojo

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Gojo Trainer |
| Moves | M1, Z, X, C, C (Hold), V |
Notes
M1:131.512kdamageZ:469.687kdamage,5.3scooldownX:657.562kdamage,9.2scooldownC:15.2scooldown, buffs Gojo damage skills and M1 for10sby25%C (Hold):15.2scooldown, regenerates lost HP for6sV:1.390mdamage,20scooldown
Moveset
M1
131.512k damage.

Z
469.687k damage with a 5.3s cooldown.

X
657.562k damage with a 9.2s cooldown.

C
Buffs Gojo damage skills and M1 for 10s by 25%. 15.2s cooldown.

C (Hold)
Regenerates lost HP for 6s. 15.2s cooldown.

V
1.390m damage with a 20s cooldown.

Satoru Gojo is one of the first full trainer melee paths. It already expands the structure beyond standard damage skills by giving the C slot both a buff version and a hold version.
Sukuna

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Sukuna Trainer |
| Moves | M1, Z, X, C, C (Hold), V |
Notes
M1:206.662kdamageZ:507.262kdamage,5.6scooldownX:991.968kdamage,8scooldownC:15.2scooldown, buffs Sukuna damage skills and M1 for10sby25%C (Hold):15.2scooldown, regenerates lost HP for6sV:1.651mdamage,20scooldown
Moveset
M1
206.662k damage.

Z
507.262k damage with a 5.6s cooldown.

X
991.968k damage with an 8s cooldown.

C
Buffs Sukuna damage skills and M1 for 10s by 25%. 15.2s cooldown.

C (Hold)
Regenerates lost HP for 6s. 15.2s cooldown.

V
1.651m damage with a 20s cooldown.

Sukuna follows the same split C structure as Gojo, but with its own damage values and move visuals.
Qin Shi

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Boss Exchange for 250 Boss Tickets or Qin Shi NPC |
| Moves | M1, Z, X, C, V, Buff |
Notes
- Qin Shi can be obtained through
Boss Exchangeor directly fromQin Shi NPC. - The melee card shows the full move sequence directly, including a separate
Buffmove.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

Buff
The melee card shows the Buff move directly.

Qin Shi is one of the clearer melee routes that overlaps with the boss economy instead of using only a trainer unlock.
Yuji

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Yuji Trainer |
| Moves | M1, Z, X, C |
Notes
- The melee card shows the
M1,Z,X, andCmoves directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

Yuji keeps a shorter move list than the later six-key mythical melee paths.
Alucard

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Alucard Trainer |
| Moves | M1, Z, X, C, V |
Notes
- The melee card shows the
M1,Z,X,C, andVmoves directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

Alucard sits above the shorter four-move melee paths and already uses the wider five-move structure.
Strongest of Today

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Strongest Of Today Trainer |
| Moves | M1, Z, X, C, V, F |
Notes
- The melee card shows the full six-move path directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

F
The melee card shows the F move directly.

Strongest of Today is part of the late melee tier where the move list expands to a full six-key structure.
Strongest in History

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Strongest In History Trainer |
| Moves | M1, Z, X, C, V, F |
Notes
- The melee card shows the full six-move path directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

F
The melee card shows the F move directly.

Strongest in History follows the same late full-moveset structure, but through its own dedicated trainer route.
Madoka

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Madoka Trainer |
| Moves | M1, Z, X, C, V, F |
Notes
- The melee card shows the full six-move path directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

F
The melee card shows the F move directly.

Madoka is another late melee route with the full six-key move structure.
Gilgamesh

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Gilgamesh Trainer |
| Moves | M1, Z, X, C, V, F |
Notes
- The melee card shows the full six-move path directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

F
The melee card shows the F move directly.

Gilgamesh stays in the same full late melee group as the other six-key mythical routes.
Anos

| Field | Value |
|---|---|
| Rarity | Mythical |
| Obtainment | Anos Trainer |
| Moves | M1, Z, X, C, V, F |
Notes
- The melee card shows the full six-move path directly.
Moveset
M1
The melee card shows the M1 move directly.

Z
The melee card shows the Z move directly.

X
The melee card shows the X move directly.

C
The melee card shows the C move directly.

V
The melee card shows the V move directly.

F
The melee card shows the F move directly.

Anos is one of the latest mythical melee routes on the board and uses the full six-move structure.
What the melee list shows
The melee category follows a clear structure:
Combatis the basic opening route- trainer melee paths make up most of the category
- some melee styles overlap with boss and exchange systems
- the later mythical group expands to five or six keys and much heavier progression requirements
That is why the melee page works best as both a reference page and a progression page.
Read next
Swordsfor the other main combat categoryNPCs and Questsfor trainer and unlock routesItems and Accessoriesfor materials tied to later melee paths