Melee

All melee styles currently listed in Sailor Piece, including obtainment paths, move sets, and visual move references.

Updated Apr 8, 2026

Melee is one of the two main combat categories in Sailor Piece. Some melee paths are simple entry points, while others are locked behind trainers, exchanges, or later progression systems.

This page keeps the category in two layers:

  • a full overview table for quick comparison
  • individual melee sections with obtainment notes and full move references

At a glance

MeleeRarityObtainmentMovesNotes
CommonStarting meleeM1, ZThe base melee path at the start of the game.
MythicalGojo TrainerM1, Z, X, C, C (Hold), VTrainer melee with a damage buff on C and a healing hold variant.
MythicalSukuna TrainerM1, Z, X, C, C (Hold), VTrainer melee with the same split C / C (Hold) structure as Gojo.
MythicalBoss Exchange or Qin Shi NPCM1, Z, X, C, V, BuffCan be obtained through Boss Exchange for 250 Boss Tickets or directly from Qin Shi NPC.
MythicalYuji TrainerM1, Z, X, CTrainer melee with a four-skill structure.
MythicalAlucard TrainerM1, Z, X, C, V
MythicalStrongest Of Today TrainerM1, Z, X, C, V, FLate trainer route with a full six-move sequence.
MythicalStrongest In History TrainerM1, Z, X, C, V, FLate trainer route with a full six-move sequence.
MythicalMadoka TrainerM1, Z, X, C, V, F
MythicalGilgamesh TrainerM1, Z, X, C, V, F
MythicalAnos TrainerM1, Z, X, C, V, F

Melee rarity path

RarityMelee styles
CommonCombat
MythicalSatoru Gojo, Sukuna, Qin Shi, Yuji, Alucard, Strongest of Today, Strongest in History, Madoka, Gilgamesh, Anos

Combat

Combat in Sailor Piece

FieldValue
RarityCommon
ObtainmentStarting melee
MovesM1, Z

Notes

  • M1: 93.937k damage
  • Z: 300.599k damage, 5.7s cooldown

Moveset

M1

93.937k damage.

Combat M1 move in Sailor Piece

Z

300.599k damage with a 5.7s cooldown.

Combat Z move in Sailor Piece

Combat is the base melee route. It is the clean starting point before the trainer and late-progression melee paths begin adding more moves.

Satoru Gojo

Satoru Gojo in Sailor Piece

FieldValue
RarityMythical
ObtainmentGojo Trainer
MovesM1, Z, X, C, C (Hold), V

Notes

  • M1: 131.512k damage
  • Z: 469.687k damage, 5.3s cooldown
  • X: 657.562k damage, 9.2s cooldown
  • C: 15.2s cooldown, buffs Gojo damage skills and M1 for 10s by 25%
  • C (Hold): 15.2s cooldown, regenerates lost HP for 6s
  • V: 1.390m damage, 20s cooldown

Moveset

M1

131.512k damage.

Satoru Gojo M1 move in Sailor Piece

Z

469.687k damage with a 5.3s cooldown.

Satoru Gojo Z move in Sailor Piece

X

657.562k damage with a 9.2s cooldown.

Satoru Gojo X move in Sailor Piece

C

Buffs Gojo damage skills and M1 for 10s by 25%. 15.2s cooldown.

Satoru Gojo C move in Sailor Piece

C (Hold)

Regenerates lost HP for 6s. 15.2s cooldown.

Satoru Gojo C Hold move in Sailor Piece

V

1.390m damage with a 20s cooldown.

Satoru Gojo V move in Sailor Piece

Satoru Gojo is one of the first full trainer melee paths. It already expands the structure beyond standard damage skills by giving the C slot both a buff version and a hold version.

Sukuna

Sukuna in Sailor Piece

FieldValue
RarityMythical
ObtainmentSukuna Trainer
MovesM1, Z, X, C, C (Hold), V

Notes

  • M1: 206.662k damage
  • Z: 507.262k damage, 5.6s cooldown
  • X: 991.968k damage, 8s cooldown
  • C: 15.2s cooldown, buffs Sukuna damage skills and M1 for 10s by 25%
  • C (Hold): 15.2s cooldown, regenerates lost HP for 6s
  • V: 1.651m damage, 20s cooldown

Moveset

M1

206.662k damage.

Sukuna M1 move in Sailor Piece

Z

507.262k damage with a 5.6s cooldown.

Sukuna Z move in Sailor Piece

X

991.968k damage with an 8s cooldown.

Sukuna X move in Sailor Piece

C

Buffs Sukuna damage skills and M1 for 10s by 25%. 15.2s cooldown.

Sukuna C move in Sailor Piece

C (Hold)

Regenerates lost HP for 6s. 15.2s cooldown.

Sukuna C Hold move in Sailor Piece

V

1.651m damage with a 20s cooldown.

Sukuna V move in Sailor Piece

Sukuna follows the same split C structure as Gojo, but with its own damage values and move visuals.

Qin Shi

Qin Shi in Sailor Piece

FieldValue
RarityMythical
ObtainmentBoss Exchange for 250 Boss Tickets or Qin Shi NPC
MovesM1, Z, X, C, V, Buff

Notes

  • Qin Shi can be obtained through Boss Exchange or directly from Qin Shi NPC.
  • The melee card shows the full move sequence directly, including a separate Buff move.

Moveset

M1

The melee card shows the M1 move directly.

Qin Shi M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Qin Shi Z move in Sailor Piece

X

The melee card shows the X move directly.

Qin Shi X move in Sailor Piece

C

The melee card shows the C move directly.

Qin Shi C move in Sailor Piece

V

The melee card shows the V move directly.

Qin Shi V move in Sailor Piece

Buff

The melee card shows the Buff move directly.

Qin Shi Buff move in Sailor Piece

Qin Shi is one of the clearer melee routes that overlaps with the boss economy instead of using only a trainer unlock.

Yuji

Yuji in Sailor Piece

FieldValue
RarityMythical
ObtainmentYuji Trainer
MovesM1, Z, X, C

Notes

  • The melee card shows the M1, Z, X, and C moves directly.

Moveset

M1

The melee card shows the M1 move directly.

Yuji M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Yuji Z move in Sailor Piece

X

The melee card shows the X move directly.

Yuji X move in Sailor Piece

C

The melee card shows the C move directly.

Yuji C move in Sailor Piece

Yuji keeps a shorter move list than the later six-key mythical melee paths.

Alucard

Alucard in Sailor Piece

FieldValue
RarityMythical
ObtainmentAlucard Trainer
MovesM1, Z, X, C, V

Notes

  • The melee card shows the M1, Z, X, C, and V moves directly.

Moveset

M1

The melee card shows the M1 move directly.

Alucard M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Alucard Z move in Sailor Piece

X

The melee card shows the X move directly.

Alucard X move in Sailor Piece

C

The melee card shows the C move directly.

Alucard C move in Sailor Piece

V

The melee card shows the V move directly.

Alucard V move in Sailor Piece

Alucard sits above the shorter four-move melee paths and already uses the wider five-move structure.

Strongest of Today

Strongest of Today in Sailor Piece

FieldValue
RarityMythical
ObtainmentStrongest Of Today Trainer
MovesM1, Z, X, C, V, F

Notes

  • The melee card shows the full six-move path directly.

Moveset

M1

The melee card shows the M1 move directly.

Strongest of Today M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Strongest of Today Z move in Sailor Piece

X

The melee card shows the X move directly.

Strongest of Today X move in Sailor Piece

C

The melee card shows the C move directly.

Strongest of Today C move in Sailor Piece

V

The melee card shows the V move directly.

Strongest of Today V move in Sailor Piece

F

The melee card shows the F move directly.

Strongest of Today F move in Sailor Piece

Strongest of Today is part of the late melee tier where the move list expands to a full six-key structure.

Strongest in History

Strongest in History in Sailor Piece

FieldValue
RarityMythical
ObtainmentStrongest In History Trainer
MovesM1, Z, X, C, V, F

Notes

  • The melee card shows the full six-move path directly.

Moveset

M1

The melee card shows the M1 move directly.

Strongest in History M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Strongest in History Z move in Sailor Piece

X

The melee card shows the X move directly.

Strongest in History X move in Sailor Piece

C

The melee card shows the C move directly.

Strongest in History C move in Sailor Piece

V

The melee card shows the V move directly.

Strongest in History V move in Sailor Piece

F

The melee card shows the F move directly.

Strongest in History F move in Sailor Piece

Strongest in History follows the same late full-moveset structure, but through its own dedicated trainer route.

Madoka

Madoka in Sailor Piece

FieldValue
RarityMythical
ObtainmentMadoka Trainer
MovesM1, Z, X, C, V, F

Notes

  • The melee card shows the full six-move path directly.

Moveset

M1

The melee card shows the M1 move directly.

Madoka M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Madoka Z move in Sailor Piece

X

The melee card shows the X move directly.

Madoka X move in Sailor Piece

C

The melee card shows the C move directly.

Madoka C move in Sailor Piece

V

The melee card shows the V move directly.

Madoka V move in Sailor Piece

F

The melee card shows the F move directly.

Madoka F move in Sailor Piece

Madoka is another late melee route with the full six-key move structure.

Gilgamesh

Gilgamesh in Sailor Piece

FieldValue
RarityMythical
ObtainmentGilgamesh Trainer
MovesM1, Z, X, C, V, F

Notes

  • The melee card shows the full six-move path directly.

Moveset

M1

The melee card shows the M1 move directly.

Gilgamesh M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Gilgamesh Z move in Sailor Piece

X

The melee card shows the X move directly.

Gilgamesh X move in Sailor Piece

C

The melee card shows the C move directly.

Gilgamesh C move in Sailor Piece

V

The melee card shows the V move directly.

Gilgamesh V move in Sailor Piece

F

The melee card shows the F move directly.

Gilgamesh F move in Sailor Piece

Gilgamesh stays in the same full late melee group as the other six-key mythical routes.

Anos

Anos in Sailor Piece

FieldValue
RarityMythical
ObtainmentAnos Trainer
MovesM1, Z, X, C, V, F

Notes

  • The melee card shows the full six-move path directly.

Moveset

M1

The melee card shows the M1 move directly.

Anos M1 move in Sailor Piece

Z

The melee card shows the Z move directly.

Anos Z move in Sailor Piece

X

The melee card shows the X move directly.

Anos X move in Sailor Piece

C

The melee card shows the C move directly.

Anos C move in Sailor Piece

V

The melee card shows the V move directly.

Anos V move in Sailor Piece

F

The melee card shows the F move directly.

Anos F move in Sailor Piece

Anos is one of the latest mythical melee routes on the board and uses the full six-move structure.

What the melee list shows

The melee category follows a clear structure:

  • Combat is the basic opening route
  • trainer melee paths make up most of the category
  • some melee styles overlap with boss and exchange systems
  • the later mythical group expands to five or six keys and much heavier progression requirements

That is why the melee page works best as both a reference page and a progression page.

  • Swords for the other main combat category
  • NPCs and Quests for trainer and unlock routes
  • Items and Accessories for materials tied to later melee paths