Dungeons

Dungeon entry paths, wave structure, and the currently listed dungeon routes in Sailor Piece.

Updated Apr 8, 2026

Dungeons are a separate progression layer in Sailor Piece. They sit between the normal overworld boss loop and the more specialized rune and shadow farming routes. The current dungeon set is still compact, but it already shows a clear structure: keyed entry, multiple difficulty tiers, and wave-based progression.

Sailor Piece dungeon overview

FieldValue
Main entry itemDungeon Key
Standard wave structure15 waves
Listed difficulty tiersEasy, Medium, Hard, Extreme
Shared dungeon noteHigher difficulty means tankier NPCs and better drop chances

All dungeons

DungeonEntryStructureFocusNotes
1 Dungeon Key15 waves, Easy to ExtremeShadow Boss route and Shadow materialsThe board notes that higher difficulty means tankier NPCs and better drop chances.
1 Dungeon Key15 waves, Easy to ExtremeRune drops from dungeon NPCsThe board uses the same higher difficulty note for better drop chances.
Shown on the current dungeon boardVisual listing onlyAdditional dungeon routeThe current board only exposes the title and preview image here.

Shadow Dungeon

Shadow Dungeon in Sailor Piece

FieldValue
Entry1 Dungeon Key
Waves15
DifficultyEasy, Medium, Hard, Extreme
Main mobsRaider, Commander, Black Knight, Knight
BossShadow Boss

Shadow Dungeon is the dungeon route tied to the Shadow progression line. The current dungeon listing frames it as a full wave dungeon that ends in the Shadow Boss, and it explicitly notes that higher difficulty means tankier enemies and better drop chances.

Rune Dungeon

Rune Dungeon in Sailor Piece

FieldValue
Entry1 Dungeon Key
Waves15
DifficultyEasy, Medium, Hard, Extreme
Main mobsRaider, Commander, Black Knight, Knight
Main reward focusRunes can drop from dungeon NPCs

Rune Dungeon uses the same core dungeon structure as Shadow Dungeon, but the reward focus is different. Instead of centering on one boss route, it feeds the rune system.

Double Dungeon

Double Dungeon in Sailor Piece

FieldValue
Current statusListed by name and preview image
What is clearly shownIt is a separate dungeon route
What is not clearly shownEntry cost, waves, rewards, and difficulty details

The current dungeon listing shows Double Dungeon visually, but it does not expose the same written breakdown that the other two dungeon cards have. Because of that, this page only keeps the confirmed part of the listing instead of filling in missing details.

How dungeons fit into progression

  • Dungeon Key is the main entry item and is covered in Items and Accessories
  • Rune Dungeon connects directly to Runes
  • Shadow Dungeon connects to later Shadow materials and boss routes
  • The listed difficulty tiers treat scaling as part of drop-rate progression, not just enemy HP scaling